AI Insights · Timothy · April 2023
Top 5 Anime Games on iOS in Italy: Q1 2023 Performance
In Q1 2023, the top 5 anime games on iOS in Italy showed varied performance trends in weekly downloads, revenue, and active users. Sensor Tower provides more detailed insights.
In the first quarter of 2023, the top 5 anime games on the iOS platform in Italy displayed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced fluctuations in its weekly revenue, starting from approximately $84.5K in late December and ending at around $18.6K by the end of March. Weekly downloads saw a downward trend initially but remained relatively stable toward the end, averaging around 2K per week. Weekly active users varied between 31.5K and 38.8K, with a noticeable increase in mid-February.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., saw its weekly revenue peak at about $103K at the end of December, before declining to approximately $8.3K by late March. Weekly downloads hovered around 700-1K, showing slight variations throughout the quarter. The game had a steady count of active users, ranging from 15.3K to 20.2K.
The Seven Deadly Sins by Netmarble Corporation had a significant spike in revenue in the first week of January, reaching $35.6K, but this declined to around $4.5K by the end of March. Downloads were modest, averaging about 300 per week, with a peak of 445 in early March. Active users remained relatively stable, fluctuating between 5K and 6.9K.
ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., showed a varied revenue trend, starting at $4.8K in late December and peaking at $15.3K in late January. Weekly downloads ranged from 360 to 1K, with a notable increase in late January. Active users consistently ranged between 4.8K and 6.5K.
Finally, ONE PIECE TREASURE CRUISE, also from Bandai Namco Entertainment Inc., saw its revenue start at $27.4K in late December, dropping to around $5.2K by late March. Weekly downloads remained low, averaging around 200-250 per week. Active users hovered around 1.2K to 1.3K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.